Project

Snorkeling

VFX supervision for the debut feature film from multi-award-winning director Emil Nava.

Selected workvfx / film
Snorkeling project artwork

Video

Main trailer

Vertical promo 01

Vertical promo 02

Vertical promo 03

Summary

Snorkeling is the debut feature film from multi-award-winning director Emil Nava: a punk, hallucinogenic film built around a fictitious drug taken through a mask. When the trips begin, the film shifts into 16mm with pink filters, and Soda's job was to drag the audience further into that altered state. Across 261 VFX shots, the work moved from dreamy water-like distortions around actors to tracked 3D hallucinations: spiders, floating bag people, vortexes and sofas whose fabric starts to come alive.

Role

  • VFX Supervisor
  • VFX production
  • Compositing
  • Shot finishing

Services

  • Feature-film VFX
  • 3D tracking
  • Compositing
  • Post-production supervision

Challenge

The VFX push came after the first cut, which meant no on-set VFX planning: no HDRIs, environment plates, measurements or lighting reference. Every shot had to be solved in post and still feel like it belonged to the film.

Approach

We treated the effects as part of the film's nervous system rather than decoration. Each shot had to heighten the trip, protect the 16mm texture and sit inside Emil Nava's visual language without feeling bolted on afterwards.

Outcome

A full-film VFX contribution that helped turn the Snorkeling sequences into something stranger, more immersive and more physically felt.

Deliverables

VFX supervision
261 VFX shots
3D hallucination work
Compositing
Clipper Teas No Plastics Campaign thumbnail

campaign & video

Clipper Teas No Plastics Campaign