Main trailer
Project
Snorkeling
VFX supervision for the debut feature film from multi-award-winning director Emil Nava.

Video
Vertical promo 01
Vertical promo 02
Vertical promo 03
Summary
Snorkeling is the debut feature film from multi-award-winning director Emil Nava: a punk, hallucinogenic film built around a fictitious drug taken through a mask. When the trips begin, the film shifts into 16mm with pink filters, and Soda's job was to drag the audience further into that altered state. Across 261 VFX shots, the work moved from dreamy water-like distortions around actors to tracked 3D hallucinations: spiders, floating bag people, vortexes and sofas whose fabric starts to come alive.
Role
- VFX Supervisor
- VFX production
- Compositing
- Shot finishing
Services
- Feature-film VFX
- 3D tracking
- Compositing
- Post-production supervision
Challenge
The VFX push came after the first cut, which meant no on-set VFX planning: no HDRIs, environment plates, measurements or lighting reference. Every shot had to be solved in post and still feel like it belonged to the film.
Approach
We treated the effects as part of the film's nervous system rather than decoration. Each shot had to heighten the trip, protect the 16mm texture and sit inside Emil Nava's visual language without feeling bolted on afterwards.
Outcome
A full-film VFX contribution that helped turn the Snorkeling sequences into something stranger, more immersive and more physically felt.
Deliverables
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